Overview
The Focus Box is a set of physically interactive media that allows users to generate visual, auditory and tactile feedback through kneading, turning and blowing to help users relax and refocus on their current product design practices.
At the same time, it is equipped with a dedicated Focus-APP, which can record every Focus cycle of users, help users cultivate long-term focus habits, improve learning efficiency, and truly experience the functionality of digital design.
Role
UI/UX Designer
Timeline
Mar 2020 - Sep 2020 (6 months)
Team
1 UI/UX Designer
1 Researcher
2 Engineers
1 Product Manager
Design Process
User Research
Design Definition
DISCOVER
Explore Solution
Product Design
Interaction Design
DEVELOP
Interaction Design
UI Design
Final Display
DELIVER
Discover
27
Bachelor
China
Female
Designer
Meticulous
Assertive
Energetic
Helpful
Creative
Tech Savvy
Single
Scenario
Boiling water, cooking dinner, bubble up a cup of coffee, took out a pen, relieved, adjust good posture, out his phone and play like the songs, and look at the WeChat no new messages, begin to enter the online education platform, for listening to lectures, about 10 minutes later, the phone has WeChat message to remind, can't help but pick it up, and 10 minutes passed, and also in the brush, Suddenly heard the computer in the ring, only to realize in class, jump to 10 minutes before.
Pain Points
The learning time is insufficient and the time period is limited.
They need to concentrate for long periods of time and are generally tired after work.
Poor self-control and easy to be distracted by work news and social messages from friends.
Unscientific curriculum, too long or less interaction, easy to distract.
There are many similar courses, so it is difficult to select them.
Personality
Introvert
Extrovert
Thinking
Feeling
Judging
Prospecting
Assertive
Turbulent
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Intuitive
Observant
Goals
Improve professional ability, get a promotion and raise.
Cultivate interests and hobbies to enrich spare time life.
Make like-minded friends.
Motivations
Achievement
Social
Hobby
User Journey Map
Demand priority
What motivates people to keep studying?
How can the lack of concentration during learning be effectively addressed?
Discover
Develop
Methods
Interactive design
Identify the most easily distracted period from the attention curve, enter the flow through peripheral vision and conscious regular behaviour, and finally present visual incentive feedback to build a closed-loop interaction mechanism of Recognition, action and feedback. At the same time, it is equipped with a dedicated Focus-APP, which can record every focus cycle of users, help users cultivate long-term focus habits, improve learning efficiency, and play the role of digital design in data recording, storage and analysis.

Step 1: User sets focus time via hardware.
Step 2: The hardware (via attention curve/biometrics) detects that the user is distracted and inattentive, and the hardware actively reminds the user to interrupt the distraction and return to focus.
Step 3: The user detects fatigue and inattention and actively interacts with the hardware to re-enter the focus stage.
Step 4: Task completion: hardware uploads focus and task data to the App, the App analyses user behaviour through hardware feedback data records, and users view data to gain a sense of achievement.
Develop
Inspiration/ Ideation
I spent some time brainstorming, and sketching is my favourite medium for practice because I can draw concepts quickly. Documenting the creative process of any idea is very exciting to me. Not all of these ideas will be revolutionary, but that’s not the point. The key is to have many different ideas to discuss and develop and to find the bright spots in these concepts.
Product Sketch
I developed ideas from the concept, made a 3D product model, conceived the interaction features and material scheme, and gradually supplemented the blueprints.

Iteration
This process is not smooth sailing; to achieve satisfactory results, I have experienced many iterations and attempts.
Final Design
Ultimately, I selected four solutions to help the user relax and refocus on the present moment. These solutions involve blowing, kneading, turning, and pressing to generate visual, auditory, and tactile feedback.
Develop
Interactive Flow
Capture the user‘s voice and action to interact
Hardware Architecture Diagram
Deliver
Deliver
